# A world that survives the next shot.

WORLD NAME / VERSION: [name, date, revision]
ONE-SENTENCE PREMISE: [where we are and what makes it different]

## Fixed rules
Scale: [human scale, miniature, monumental; one reference measurement]
Physical rule: [what behaves differently, and what remains ordinary]
Era and technology: [visible constraints]
Material palette: [three recurring materials with wear and texture]
Color palette: [base colors, accent, when the accent appears]
Light: [primary source, direction, color, time]

## Spatial map
Origin / landmark: [fixed anchor]
North / left / right: [choose one consistent map convention]
Foreground: [objects and spacing]
Middle distance: [main action area]
Background: [landmarks, skyline, exits]
Passable paths: [where people and cameras can physically move]

## Recurring subjects
For each subject, record identity reference, height, silhouette, wardrobe, carried objects, dominant hand and a stable identifying detail. Separate fixed appearance from actions that can change.

## Shot handoff
Shot ID: [identifier]
Entry state: [subject positions, gaze, prop locations, light]
Event: [one change]
Exit state: [positions and prop state at the end]
Next shot must preserve: [specific continuity facts]
Allowed changes: [time jump, weather, costume or location if intentional]

## Reference register
List each approved image and exactly what it controls. Reject conflicting or obsolete references before generating the next shot. Record the model and settings next to each accepted result.

When something changes, update the sheet first. A new camera angle should reveal the same place, not silently create a new one.

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## Source & credit

Author: The Glitch
Status: Untested template
Source: The Glitch originals
Creator: The Glitch

An original world and scene planning worksheet. It can accompany an image, video or 3D workflow.
