# Direct the action, not the adjectives.

## Define the shot
FORMAT: [aspect ratio and supported duration]
SHOT STRUCTURE: [one continuous take OR exact planned cuts]
SCENE: [location, time, weather, visible geography]
SUBJECT: [identity, wardrobe, starting position]
OBJECTIVE: [what the subject is visibly trying to do]
OBSTACLE: [the physical thing preventing it]
ACTION: [two or three observable movements]
END STATE: [what the last frame should show]

Replace “looks nervous” with something filmable: “She reaches for the latch, pauses with her fingers hovering, then checks the doorway.”

## Assign reference roles
[Reference label] controls [identity / wardrobe / environment / framing / treatment]. Name only the role it should control. If references conflict, state which one wins for that property.

## Write the generation prompt
In [SCENE], [SUBJECT] tries to [OBJECTIVE]. [OBSTACLE] interrupts. The subject [ACTION], ending with [END STATE]. Describe the order clearly and allow each action time to read.

Camera: [starting position, focal-length feel, movement path, ending frame]. The movement reveals [specific story information]. Keep the subject's screen direction consistent unless the crossing is explicitly staged.

Physical behavior: [contact, weight, friction, recoil or material response that matters]. Objects stay supported and hands keep a readable grip. Preserve the established geography and light through the action.

Performance: [gaze target, posture, one small reaction after the trigger]. Specify exact dialogue only if needed and supported.

Sound: [ambience], [synchronized material sound], [dialogue if any]. Treat this block as edit notes when the model cannot generate audio.

## Before generating
Remove actions that compete for the same time window. Choose continuous action or cuts explicitly. Check the actual service limits rather than assuming a universal prompt length. Keep only constraints that protect the shot's central idea.

## Review
Check cause before reaction, stable identity, readable hand contact, consistent direction and a final frame that communicates the outcome. Change one failing instruction at a time and keep the settings with each result.

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## Source & credit

Author: The Glitch
Status: Untested template
Source: PJ’s Nexus Animation Skill Guide
Creator: PJ Accetturo
URL: https://docs.google.com/document/d/1AOvTkVfawm0OdEWNsFGUPhLvQNCgeYqpD-1uwP6mMRI

New template informed by the guide’s reference roles, physical action and continuity approach. It does not reproduce the guide or assume its cut-count and character-limit rules apply to every model.
