# SCENE TYPE / DURATION / STYLE

Canonical page: https://www.theglitch.ai/library/prompts/2086467909770166740

Curated material: preserve the original creator and source links below. Inclusion does not mean authorship, endorsement or independent testing by Rabin.

Source: @tbros6868. Model label in the archive: seedance 2.5.

[Video example](https://pub-62cf7640cd0f4066b60933bd2e9b85ef.r2.dev/x-info/seedance-2-5/2086467909770166740/output.mp4)

[Open the creator’s video example](https://pub-62cf7640cd0f4066b60933bd2e9b85ef.r2.dev/x-info/seedance-2-5/2086467909770166740/output.mp4)

Example from @tbros6868 · [Original source post](https://x.com/tbros6868/status/2086467909770166740).

## The full prompt

```text
SCENE TYPE / DURATION / STYLE

30-second, 16:9 Muay Boran street fight. Crowded Thailand night market. Grounded Thai action-cinema energy. Wet pavement, neon signs, warm food-stall lights, steam and traffic glow. No music.

TEMPO LOCK

Fast real-time choreography. No slow motion, speed ramps, pauses, posing, or resets. Every defense immediately becomes an attack. Reactions stay brief. Cuts happen during movement and carry the same speed into the next angle.

CONTINUITY

Fighter A remains screen-left, driving right. Fighter B remains screen-right, retreating toward a pillar and closed metal shutter. Maintain close fighting distance: one metre during strikes, chest-to-chest inside the clinch. Preserve faces, bodies, outfits, lighting, injuries, and screen direction.

COVERAGE AND ACTION

MASTER / GEOGRAPHY

Waist-high 28mm side view. Camera tracks right past a scooter and plastic tables. The fight begins immediately. A flicks a lead-hand feint. B swats it away and fires a fast right cross while retreating.

MEDIUM / ATTACK AND COUNTER

Match the punch at full speed. A slips outside, redirects B’s wrist, and steps directly into Sok Tad, a horizontal elbow across B’s guard. Contact turns B’s shoulders. A follows before B can recover.

OTS / CLINCH PRESSURE

Over B’s shoulder. A catches the neck in a tight Pam clinch, jerks B off balance, drives a short knee into the thigh, then immediately lands Khao Trong into the ribs. B folds, posts against A’s chest, and twists sideways out of the clinch.

MASTER / ESCAPE AND CHASE

Wide side view restores both bodies. B escapes toward the pillar and throws a desperate left hook while moving. A ducks beneath it, catches the extended arm, and pulls B past him. Neither fighter stops moving.

MEDIUM-WIDE / REVERSAL

A pivots under the trapped arm and whips Sok Klap, a spinning back elbow, across B’s guard. B crashes shoulder-first into the concrete pillar and metal shutter. The shutter buckles and rattles. A immediately closes the distance.

MEDIUM / DESPERATE EXCHANGE

B rebounds with a rapid right-left combination. A shoulder-rolls the right, traps the left forearm, and drives a short rising elbow through the center. B snaps backward, then stumbles forward beside a plastic table.

INSERT / TAKEOFF

Low close-up. A’s foot strikes the tabletop without hesitation. The plastic bends, water jumps from its surface, and the table leg scrapes across the pavement. A explodes upward. Cut while the foot is still pushing off.

LOW WIDE / AIRBORNE FINISH

Low 24mm three-quarter view. Preserve the takeoff speed. A rises across B’s path, clamps both thighs around B’s neck, and rotates sideways into a flying scissor takedown. B’s feet leave the pavement only after the neck trap redirects his momentum. During the fall, A drives one descending Sok Ti elbow across B’s upper shoulder line. One rotation only. Keep the entire stunt and contact geometry visible.

END FRAME / CONSEQUENCE

The camera drops with them. A releases the trap, catches himself with one hand, and lands in a low crouch facing right. B slams onto the wet pavement behind him. Water splashes, bottles roll, motorbike mirrors vibrate, and the crowd recoils several steps.

PERFORMANCE

A stays focused and economical: fixed eyes, loose shoulders, short nasal exhales. B becomes increasingly frantic: rapid blinking, clenched jaw, raised shoulders, and hurried counterattacks.

NEGATIVE CONTROL

No slow motion. No waiting between moves. No repeated strikes from different angles. No floating jumps, random flips, hidden contact, extra rotations, teleporting, crossed screen direction, weapons, blood, extra fighters, face morphing, civilian interference, comedy, subtitles, or logos.
```

Follow the original creator for context, references and their example.

[Open source post](https://x.com/tbros6868/status/2086467909770166740)

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